What Type of Godot Game Developer Are You?
Idyllic via DISCORD
Created 8/1/2024

Discover which type of Godot game developer you are based on your coding style, game genre preferences, and problem-solving methods.
1. Which programming language do you prefer for Godot game development?
GDScript - I love its simplicity and ease of use.
Both, depending on the project’s requirements.
I haven't decided yet; I like experimenting with both.
C# - I need the power and flexibility it offers.
2. What genre of game do you most enjoy developing?
Open-world or exploration games.
Multiplayer and community-based games.
Puzzle and mechanics-heavy games.
Narrative-driven games.
3. How do you approach using documentation during development?
I use it sparingly and mostly rely on my experience.
I use documentation as a guideline but often seek out community advice.
I prefer figuring things out through experimentation.
I rely heavily on documentation and follow it closely.
4. How do you usually debug issues in your game?
I prefer printing debug messages to the console.
I use external tools and plugins for debugging.
I rely on playtesting and user feedback to identify bugs.
I use Godot’s built-in debugger extensively.
5. How do you handle collaborating with other developers?
I prefer working alone but can collaborate if necessary.
I'm comfortable in either scenario, adapting as needed.
I prefer to lead a team and guide the development process.
I thrive in team settings and enjoy merging different ideas.
6. What is your game design philosophy?
Immersive storytelling and character development are crucial.
Simplicity and elegance in design are most important.
Game mechanics and player interactions come first.
Innovation and pushing boundaries are my main goals.
7. What is your experience level with Godot?
I’m an expert, often contributing to the Godot community.
I have some experience but still learning advanced techniques.
I’m a beginner, still learning the basics.
I’m very experienced and comfortable with most aspects of Godot.
8. How involved are you in the Godot community?
I’m new and still learning about the community.
I mostly focus on my own projects and rarely engage.
I follow discussions and occasionally contribute.
I actively contribute through forums, plugins, and tutorials.
9. Do you prefer developing 2D or 3D games?
3D games with detailed models and environments.
I prefer experimenting with different visual styles.
2D games with pixel art and side-scrollers.
I enjoy working on both types equally.
10. How do you handle player feedback?
I take all feedback seriously and make changes accordingly.
I gather feedback from playtesting sessions.
I rarely change my game based on feedback; I stick to my plan.
I consider feedback but only make changes if it aligns with my vision.
11. Do you prefer innovating new mechanics or improving existing ones?
A mix of both depending on the project.
I focus on traditional gameplay mechanics.
I like improving and polishing existing mechanics.
I prefer innovating new mechanics and pushing boundaries.