Are you a dungeon master looking to create the perfect battle map for your campaign? This quiz will help you design the ideal battle map by considering your preferences in setting, complexity, size, and special features.
1. Which type of terrain do you find most exciting for your battle maps?
Dark and claustrophobic dungeons.
Urban environments with buildings and narrow alleyways.
Lush forests with dense foliage.
Hot and barren deserts.
2. How large do you prefer your battle maps to be?
Medium-sized, balancing detail and scope.
Varies depending on the scenario.
Small and intricate, focusing on detailed areas.
Large and expansive, offering vast tactical opportunities.
3. What level of complexity do you prefer for your maps?
Simple and straightforward.
Varied complexity depending on the scenario.
Moderately complex, with a few key features.
Highly complex, with many intricate features.
4. Do you prefer your maps to include special features like traps or puzzles?
Yes, I love the added challenge.
No, I prefer straightforward battles.
Occasionally, but not too often.
Depends on the context of the encounter.
5. What kind of lighting do you find appealing for your maps?
Dark and shadowy, creating opportunities for stealth.
Mysterious and mystical, with ethereal glows.
Varied lighting to match different scenarios.
Bright and sunny, with clear visibility.
6. What overall style do you prefer for your battle map?
Historical with a touch of fantasy.
Realistic and grounded in reality.
Fantastical and otherworldly.
Mix of styles depending on the adventure.
7. How important is verticality in your map designs?
Not important, I prefer flat terrains.
Somewhat important, I enjoy including a few elevation changes.
Depends on the setting and scenario.
Very important, I love multi-level battles.
8. What kind of climate do you find most appealing for your maps?
Humid and wet.
Temperate with mixed weather.
Cold and snowy.
Hot and arid.
9. Do you like the idea of including vehicles or mounts in your maps?
No, I prefer characters to move on foot.
Depends on the adventure setting.
Sometimes, if it fits the story.
Yes, it adds more dynamism to battles.
10. What role do you want special environmental conditions to play in your maps?
Major role; they should heavily impact gameplay.
Minor role; just to add some flavor.
It varies with the adventure.
No role; I prefer straightforward environments.
11. Do you enjoy including hidden areas or secrets in your maps?
Sometimes, if it fits the narrative.
No, I prefer everything to be in plain sight.
Depends on the adventure type.
Yes, I love secrets and hidden areas for players to find.
12. To what extent do you want the map to influence the narrative?
It depends on the specific adventure or campaign.
The map should complement the story, but not overshadow it.
The map should be a mere backdrop with little influence on the story.
The map should be central and drive the narrative.